A passing grade but barely… 5.You're on your own. It is not the best of games I ever played and should have been longed to really vouch for its price point. In conclusion, Slender: The Arrival is a short game and it might disappoint during gameplay. I would not call this game mediocre, but I did not call it great either. Sadly that is not enough for a game of this genre. Sometimes plagued by the lack of excitement and just that eerie scream at the beginning caught me by surprise.
Sometimes plagued by screens that moved, on purpose or not, I do not know. I can go crazy at times but sadly Slender: The Arrival failed to impress me much. I spent like 10+ hours in the recent One Piece game just fighting the enemies, just because I wanted to see if the added surplus of power accumulated through it, would really push my character to the top. I tend to insist on purposely dying in games or see how I annoyed I would get with certain aspects of a game, to truly grasp the feeling of an experience. I did feel that I could be the exception to the rule as my job as a reviewer often makes me look very differently at games.
I never really had the idea of being scared. I finished the game in around 80 minutes and simply put, it is not appealing enough to entice me to play it once more. Taking away the scare tactics of games like these, what are you left with? A rather stale experience that had me running around the place finding clues. I did see the Slender Man rather early on in the game, but again, I felt like exploring so I went towards him and nothing really happened. Slender: The Arrival was mostly a walk in the park (pardon the pun, it will make sense if you play it too) for me. Suddenly I saw a weird human-like creature in one of the rooms, but yeah, I am this way, upon trying to shine my flashlight onto it, no movements or any type of action. It might have just been my game, but I had some weird visual discrepancy here and in some rooms, the floors appeared to be non-static. Cross a little river on a shoddy bridge and there is the next house. Running down the hill, you turn on generators along the way, lighting up the path and making it easier to see. After searching around the house, it is clear you need to go to the backside of the house for more investigating. Like usual, I do not go into details storywise, spoilers are not my thing and never will be. The story appears to be all about your childhood and some sort of shared trauma. You walk in, you explore the rooms and before you know it, you see that you have a flashlight to pick up and that scattered around the house are all sorts of informational notes. You head down the road, you are shown the developers and the team that worked on the game, a nice little touch. Sadly you are thrown into the game without any guidance or introduction, no, you just get a road in front of you. I usually dislike the jump scare or psychological type of game, I prefer a happy feeling to my games so I went into this Slender: The Arrival game with more than just a weird kind of anticipation, would it truly scare me? Would it truly surprise me? Slender: The Arrival is a game that is all about exploration and the ideology of scaring the bejeezus out of you! Sadly it failed to do just that. Developed by Blue Isle Studios, The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best. Slender: The Arrival is the official video game adaptation of Slender Man, re-created from Mark Hadley’s original nerve-shattering sensation. Welcome to our review of Slender: The arrival, a psychological thriller style game based upon the Slender Man moniker.